

A mini-push with Dark Prince and a support card could bait out a fireball, making our Pump and 3M’s positions more expansive.īandit: before I explain how she is used you need to know that the Bandit Balance is not a nerf nor a buff, I found it confusing but it made sense afterward, this balance made her dash even easier to use as the main problem with Bandit currently is people can’t use it properly, many people complain that they do put her 4 tiles or more away but she ends up walking to the target. he is an easy defensive against Glass cannons and many other mini tanks. Dark Prince trades Ram’s for offensive “target buildings” for also defending, making our cycling even easier as we don’t have one card in our deck that we can’t cycle in a counter attack format.ĭark Prince should be played in the lane where there is only one Muskee with an ice spirit, then spamming other cheap cards with it (except ice golems). Uneasy matchups with Double Prince decksĭark Prince: Dark Prince’s buff has gained him tons of play with that new health helping him land extra splashy strikes before he’s killed.Needs good levels for nearly every card.

Offense: 4, Defense: 4, Synergies: 3, Easy to Use: 3, Counters: 4. My favorite card Bandit got a weird balance that fixed many of her bugs and she is even easier and smoother to use, with Dark Prince’s buff we get to replace old Ram, making a new deck and today I will be explaining how to use it.Ĭards: 3M, Elixir Pump, Ice Spirit, Minions, Dark Prince, Bandit, Ice Golem and Zap.
